The only difference is the addition of the main mission objectives that need completing before you can extract. Interestingly, though, the campaign is completely open-world just like in Expedition. The game features two game modes: a campaign called Tundra that tasks you with completing a set of main mission objectives, and Expedition, which serves as a free-roam mode. This could be a bug, but I hope it’s something that stays because it has a tendency to cause an outburst of raucous laughter from myself each and every time it happens (I'm a sick man). My personal favourite way of decimating dinos, though, is sending them skywards like you just hit them with a starship. Bullets tear through the beasts like a hot knife through butter, blasting limbs off and causing raptors to almost combust from the sheer power of the weapons' might. It’s way too late for me to change my ways now - and hot damn, it’s so much fun to quick-scope dinos as they swarm you. I settled on a trusty Scout Rifle - I'll typically play as a Sniper/Ranger class when given the option, and have done for the last 15 years of my life. From the off, you have access to miniguns, grenade launchers, shotguns, and rifles that can all benefit from upgrades and perks, allowing you to create a weapon build that suits your playstyle and helping you stay powerful as you crank up the difficulty of the game. Weapon handling takes a moment to adjust to due to the arcade nature of the game, but once you click with it, the game shines as a fantastic FPS experience. Killing dinosaurs is Second Extinction's bread and butter, and I think Systemic Reaction has done a fantastic job when it comes to gunplay. That’s exactly where I’m going to start - guns, explosions, lots of things that go boom.
0 Comments
Leave a Reply. |